It's worth noting that the cat actually has a 20% pick pocket chance, meaning it can, like the ferret, gank things from party members for the same results.Īs it stands, familiars are too fragile and too important to use in combat situations, so it's only pick pocket, scouting and spells that have merit, this leaves the Ferret, Fairy Dragon - Scouting is great with invisibility 10', but you can get that spell yourself, and the Cat. Resistances: 25% Magic, 100% Cold/Electricity/Fire. 50% magic resistance, 30% Pick Pockets, 99% Stealth.Ģ4 hp, AC=2, THAC0=17, ApR=3, 1D6 Slashing. Can cast Mirror Image and Invisibility 10' Radius, each 1x/day.Ģ4 hp, AC=0, THAC0=17, ApR=2, 1D3 Slashing. Regenerates 1hp/round.Ģ4 hp, AC=4, THAC0=17, ApR=2, 1D2 Slashing. Can cast Glitterdust 1x/day & Glass Dust 2x/day. Resistances: 10% Magic, 50% Slashing/Piercing/Missile, 100% Fire. Resistances: 65% Magic, 75% Cold/Fire/Electricity. Regenerates 1hp/round.Ģ4 hp, AC=1, THAC0=17, ApR=2, 1D2 Slashing. 50% magic resistance, 75% Pick Pockets, 20% Find Traps, 40% Stealth.ġ8 hp, AC=2, THAC0=19, ApR=1, 1D6 Piercing+chance of Poison (POISON = NERFED IN BG:EE, DOES NO DAMAGE). Regenerates 1hp/round.Ģ4 hp, AC=0, THAC0=17, ApR=2, 1D3 Slashing. Source (ToB familiar stats included on this page) - Ģ4 hp, AC=-2, THAC0=13, ApR=2, 1D3 Piercing+chance of Sleep. Which familiar is the best? Sorry if a similar thread already exists
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